Secret ZeeOps- Operation: Turkey Trample (November 2022)

All caught up with Secret ZeeOps and looking for more? Here’s a new one available in the ZeeOps Hub for the usual cost of 1,500 Zeds. For now, it will be available for purchase until 23:59 MHQ on December 31. If you’ve purchased a Secret ZeeOp, you will be able to complete it and collect rewards even after it is no longer available for purchase.

This year, our analysts have noticed increasingly aggressive behavior from various avian species. While it could just be a result of harsh weather conditions and poor handling, there have been too many incidents for us to just brush it aside. If you complete ALL the missions in Operation: Turkey Trample, you’ll receive the snazzy badge below, along with the TurKEY Mech (more info below!) and various other rewards listed in the app!

There are 3 levels. Level 1 has 3 missions, Level 2 has 5 missions, and Level 3 has 5 missions. Each level ends with more prizes.

We may share this information moving forward with other Operations but possibly not.

NEW Mech Details

Like the other Munzee Mechz, the TurKEY is a temporary POB that will remain on the map until it has been captured 15 times.

  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Strike (15th Cap): 500
Landing Pads

You can find these fierce fowls running to the landing pads above every 6 hours or when captured.

TurKEYs will be available for multi-capture. That means players can capture TurKEYs on their own munzees, any previously captured munzees, and more than once if the same TurKEY visits you. TurKEYs are non-blastable. They will be attracted to both Physical Magnets and Virtual Magnets. You can access TurKEYs by turning on your “All Expiring Specials” filter.

When a TurKEY is captured, it will scatter up to 3 TurKEYrings.

  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and will be deployed on the Mech owner’s account. This means that unlike Air Mystery Feathers/Boulders, there are CapOn points for the owner! They expire after 120 minutes and have a capture radius of 300 feet. These scatters will NOT count for deploy streaks, ZeeOps, or clan activity since they are passive deploys.


As with other Munzee Mechz, the badge for deploying the TurKEY depicts the Blueprints, and is shown below:

There is also a badge for capturing a TurKEY. Since there’s only one badge in this line, we’ll keep it a secret for now.

On behalf of MHQ, we thank you for your continued service.

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